Files
Smart-granary-code/components/ui/vars.c
Wang Beihong 79b546632b 添加对额外 UI 资源和火焰状态变量的支持
- 增加了 `ui.h` 中资源数组的大小以容纳新的 UI 元素。
- 更新了 `ui_font_chinese_16.c`,添加了更多中文字符以更好地支持本地化。
- 在 `vars.h` 中添加了用于管理火焰状态的新函数,增强了系统的监测能力。
2026-04-21 02:25:20 +08:00

179 lines
3.4 KiB
C

#include <string.h>
#include <stdint.h>
#include "vars.h"
float temp;
float get_var_temp() {
return temp;
}
void set_var_temp(float value) {
temp = value;
}
float light_val;
float get_var_light_val() {
return light_val;
}
void set_var_light_val(float value) {
light_val = value;
}
float humity_val;
float get_var_humity_val() {
return humity_val;
}
void set_var_humity_val(float value) {
humity_val = value;
}
char door_status[100] = { 0 };
const char *get_var_door_status() {
return door_status;
}
void set_var_door_status(const char *value) {
strncpy(door_status, value, sizeof(door_status) / sizeof(char));
door_status[sizeof(door_status) / sizeof(char) - 1] = 0;
}
char hum_status[100] = { 0 };
const char *get_var_hum_status() {
return hum_status;
}
void set_var_hum_status(const char *value) {
strncpy(hum_status, value, sizeof(hum_status) / sizeof(char));
hum_status[sizeof(hum_status) / sizeof(char) - 1] = 0;
}
float ice_weight;
float get_var_ice_weight() {
return ice_weight;
}
void set_var_ice_weight(float value) {
ice_weight = value;
}
char food_status[100] = { 0 };
const char *get_var_food_status() {
return food_status;
}
void set_var_food_status(const char *value) {
strncpy(food_status, value, sizeof(food_status) / sizeof(char));
food_status[sizeof(food_status) / sizeof(char) - 1] = 0;
}
float air_quity;
float get_var_air_quity() {
return air_quity;
}
void set_var_air_quity(float value) {
air_quity = value;
}
char hot_status[100] = { 0 };
const char *get_var_hot_status() {
return hot_status;
}
void set_var_hot_status(const char *value) {
strncpy(hot_status, value, sizeof(hot_status) / sizeof(char));
hot_status[sizeof(hot_status) / sizeof(char) - 1] = 0;
}
char cool_status[100] = { 0 };
const char *get_var_cool_status() {
return cool_status;
}
void set_var_cool_status(const char *value) {
strncpy(cool_status, value, sizeof(cool_status) / sizeof(char));
cool_status[sizeof(cool_status) / sizeof(char) - 1] = 0;
}
char fan_status[100] = { 0 };
const char *get_var_fan_status() {
return fan_status;
}
void set_var_fan_status(const char *value) {
strncpy(fan_status, value, sizeof(fan_status) / sizeof(char));
fan_status[sizeof(fan_status) / sizeof(char) - 1] = 0;
}
char light_status[100] = { 0 };
const char *get_var_light_status() {
return light_status;
}
void set_var_light_status(const char *value) {
strncpy(light_status, value, sizeof(light_status) / sizeof(char));
light_status[sizeof(light_status) / sizeof(char) - 1] = 0;
}
char local_time[100] = { 0 };
const char *get_var_local_time() {
return local_time;
}
void set_var_local_time(const char *value) {
strncpy(local_time, value, sizeof(local_time) / sizeof(char));
local_time[sizeof(local_time) / sizeof(char) - 1] = 0;
}
char system_ip[100] = { 0 };
const char *get_var_system_ip() {
return system_ip;
}
void set_var_system_ip(const char *value) {
strncpy(system_ip, value, sizeof(system_ip) / sizeof(char));
system_ip[sizeof(system_ip) / sizeof(char) - 1] = 0;
}
char fire_status[100] = { 0 };
const char *get_var_fire_status() {
return fire_status;
}
void set_var_fire_status(const char *value) {
strncpy(fire_status, value, sizeof(fire_status) / sizeof(char));
fire_status[sizeof(fire_status) / sizeof(char) - 1] = 0;
}