- 增加了 `ui.h` 中资源数组的大小以容纳新的 UI 元素。 - 更新了 `ui_font_chinese_16.c`,添加了更多中文字符以更好地支持本地化。 - 在 `vars.h` 中添加了用于管理火焰状态的新函数,增强了系统的监测能力。
52 lines
890 B
C
52 lines
890 B
C
#ifndef EEZ_LVGL_UI_SCREENS_H
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#define EEZ_LVGL_UI_SCREENS_H
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#include <lvgl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Screens
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enum ScreensEnum {
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_SCREEN_ID_FIRST = 1,
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SCREEN_ID_MAIN = 1,
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_SCREEN_ID_LAST = 1
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};
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typedef struct _objects_t {
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lv_obj_t *main;
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lv_obj_t *background_pic;
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lv_obj_t *obj0;
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lv_obj_t *obj1;
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lv_obj_t *obj2;
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lv_obj_t *obj3;
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lv_obj_t *obj4;
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lv_obj_t *obj5;
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lv_obj_t *obj6;
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lv_obj_t *obj7;
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lv_obj_t *obj8;
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lv_obj_t *obj9;
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lv_obj_t *obj10;
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lv_obj_t *obj11;
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lv_obj_t *obj12;
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lv_obj_t *obj13;
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lv_obj_t *obj14;
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} objects_t;
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extern objects_t objects;
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void create_screen_main();
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void tick_screen_main();
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void tick_screen_by_id(enum ScreensEnum screenId);
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void tick_screen(int screen_index);
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void create_screens();
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#ifdef __cplusplus
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}
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#endif
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#endif /*EEZ_LVGL_UI_SCREENS_H*/ |