Files
BotanicalBuddy/components/ui/screens.h
Wang Beihong cf3634bebb feat:重构空气温度处理并改进UI屏幕切换
- 从vars.c和vars.h中移除了空气温度整型变量及其相关的获取/设置函数
- 更新了FlowGlobalVariables枚举,移除了空气温度整型常量
- 修改了main.c中的UI任务,实现了每3秒切换屏幕的机制
- 清理了app_main函数,移除了空气温度整型的设置,仅保留字符串表示形式
2026-03-06 22:54:22 +08:00

63 lines
1.1 KiB
C

#ifndef EEZ_LVGL_UI_SCREENS_H
#define EEZ_LVGL_UI_SCREENS_H
#include <lvgl.h>
#ifdef __cplusplus
extern "C" {
#endif
// Screens
enum ScreensEnum {
_SCREEN_ID_FIRST = 1,
SCREEN_ID_TEMPERATURE = 1,
SCREEN_ID_HUMIDITY = 2,
SCREEN_ID_MOISTURE = 3,
SCREEN_ID_INTENSITY = 4,
_SCREEN_ID_LAST = 4
};
typedef struct _objects_t {
lv_obj_t *temperature;
lv_obj_t *humidity;
lv_obj_t *moisture;
lv_obj_t *intensity;
lv_obj_t *obj0;
lv_obj_t *obj1;
lv_obj_t *obj2;
lv_obj_t *obj3;
lv_obj_t *obj4;
lv_obj_t *obj5;
lv_obj_t *obj6;
lv_obj_t *obj7;
lv_obj_t *obj8;
lv_obj_t *obj9;
lv_obj_t *obj10;
lv_obj_t *obj11;
} objects_t;
extern objects_t objects;
void create_screen_temperature();
void tick_screen_temperature();
void create_screen_humidity();
void tick_screen_humidity();
void create_screen_moisture();
void tick_screen_moisture();
void create_screen_intensity();
void tick_screen_intensity();
void tick_screen_by_id(enum ScreensEnum screenId);
void tick_screen(int screen_index);
void create_screens();
#ifdef __cplusplus
}
#endif
#endif /*EEZ_LVGL_UI_SCREENS_H*/